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- NORMAL MAP CRAZY BUMP CINEMA 4D UPDATE
- NORMAL MAP CRAZY BUMP CINEMA 4D PLUS
- NORMAL MAP CRAZY BUMP CINEMA 4D FREE
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![normal map crazy bump cinema 4d normal map crazy bump cinema 4d](https://www.mattrittman.com/wp-content/uploads/2017/12/normal-map.jpg)
After Effects reads Sofimage image files (.pic) without any plugin so that is a bonus. I have tested the final rendered files with Normality, in After Effects, and it works great!. You won't find this in the Softimage documentation. They will have the quoted text in their file names. Now, when you render, two output files will be created, per frame. in the pass render dialog, change the output format to. Select the normal render pass and select "edit"Ħ. The default normal channel render is in ".nt" format so you will need to change thisĥ. Just prior to rendering, take your render pass and add a new render channel.Ĥ. model and texture your scene as you normally would in Softimage.Ģ. I have images of the menus, but I can't post them here. Wonderful information! I thought I would post a method of generating normal map images from Softimage (2013, but should work with prior versions).
NORMAL MAP CRAZY BUMP CINEMA 4D UPDATE
Also, if you know of some applications or tutorials for working with Normals or related stuff, please share them, I’ll update the list if I think it’s good!
NORMAL MAP CRAZY BUMP CINEMA 4D FREE
I would hope people appreciate how much work Stefan has put into Normality over the years and especially now as a free tool for the community. The Re:VisionFX plug-in Re:Map costs a bit more at $149.95 although it does work with earlier versions of After Effects. Maltaannon demystified this concept and also created a very clever preset called “Youveelizer” ($29 CS4 Only) that also uses UV passes to adjust the bitmap textures of a 3D render in AE. Mylenium published a very detailed outline of UV map integration with a plug-in called RE:Map that allows After Effects to adjust texture positions. In a 3D nut shell, UV Mapping allows texture replacing and Normal Maps allow 3D re-lighting. I noticed a few people confusing the idea of UV texture re-mapping and Normal Map re-lighting so I wanted to make sure people understand both concepts and possibly how they can be used together. One of the cool things about Normality is you don’t need a 3D program to do some impressive relighting, you can actually use photographic textures!ĬrazyBump ($99.00 PC, very intelligent processing!)Įnhancing Normal Maps Tutorial (Our tutorial also includes export info for 3d Max) Good stuff!Ĭinema 4D Material (works with anti-aliasing)
NORMAL MAP CRAZY BUMP CINEMA 4D PLUS
Stefan, the developer also posted feature-rich tutorial a couple months ago.Ĭinema 4D & Modo plus a quick AE demo with normality. Here are a few resources on exporting and generating Normal Maps but be sure to watch our tutorial first, to get acquainted. Normality uses special Normal maps to relate the 3D surface info to After Effects for adding lights and even reflections. However back then, it was not a free plug-in until about 6 months ago when he decided to offer this great tool to the world! This got me excited and this was actually the subject of my presentation in LA as a way to help spread the word. Like many of you, when I first saw Normality about 3 years ago, the gears in my head started turning with amazing possibilities. We recently published a new tutorial on Scene Relighting using a cool plug-in called Normality (FREE) and so I wanted to gather helpful information on the subject for people who are excited like me.